capacity
footprint
difficulty
duration
immersive effects
A 60–75 minute action-driven escape room set in 1986 Miami, with automated gameplay, cinematic effects and a fully integrated GAMEcontrol system.
Players move between four distinct spaces and use physical objects, audio clues, lighting effects and automated mechanisms to progress through the story.
The game combines traditional puzzle solving with timed challenges, environmental interaction and cinematic story events.
City of Vice uses a fully integrated GAMEcontrol system to connect the puzzles, effects and game progression.
Reset Efficiency
3–5 minute reset with software verification.
Operator-Friendly Game Control
Monitor time and game status, receive system feedback, control the game manually and send hints.
Tested for Real-World Use
The game is designed for regular commercial operation, with automated progression and integrated safety functions.
Fully Venue-Adaptive
The layout can be redesigned around the architecture of the venue.
Existing basements, tunnels, split levels and unusual spaces can become part of the experience without changing the core game.
Required Space: 40+ m²
Game Spaces: 4 rooms
Power: 110–230V + 12V
Network: Stable wired LAN
Turnkey Package
– Game technology
– Software
– Props
– Decoration
– GAMEcontrol
– Integrated effects
– Marketing package
– Warranty & remote software support
– Optional on-site installation
A premium marketing package includes high-resolution logo assets, photos and a promo video trailer.
Designed Around Your Location
The game can be adapted to the architecture of the venue while keeping its core gameplay and story intact.
This makes City of Vice suitable for existing spaces with unusual layouts or distinctive architectural features.
Tell us about your venue and we’ll provide the technical details, installation options and a tailored quotation.
Fill out the form below, and we will be in touch shortly.
Fill out the form below, and we will be in touch shortly.
The Brain Behind the Experience
Our proprietary software and network-based hardware platform, engineered specifically for commercial play systems. Field-proven in over 100 installations worldwide across 8+ years of development.
Stable Architecture: Scalable from single-room games to fully automated, multi-zone immersive attractions.
Smart IOcontrol Hardware: Modular, IP network-based input/output system designed for seamless sensor and actuator integration.
Operator-Friendly Control: Intuitive management, real-time monitoring, and automated hint systems.
Total Flexibility: Delivered as part of our turnkey systems, or available as standalone hardware for your custom game logic.